Florent Raffray - UNREAL ENGINE CINEMATICS
Florent is a technical artist specializing in shot assembly, lighting, shading, and custom tool creation in Unreal Engine. With a strong understanding of what makes stories and visuals compelling,
Florent brings both expert artistry and highly technical skills to the table.
With over a decade of experience in the VFX industry, he has worked as a CG artist on major television series such as Grey's Anatomy,
The Walking Dead, and Ray Donovan, as well as feature films including the Insidious franchise. His more recent work has taken that expertise into Unreal Engine to leverage realtime
graphics for a variety of mediums including commercial work for Mini, lighting and design for virtual influencer Lil Miquela,
lighting and rendering large-scale digital environments for the recently redesigned PDX airport's LED installations, and developing unreal engine tools and visuals for forward thinking character based startup AvatarOS.
Now applying this expertise to multiple forms of media, he combines cinematic storytelling, cutting-edge technology, and creative problem-solving to deliver striking and memorable results with unreal engine.
A nomad bilingual in French and English, Florent thrives in collaborative, fast-paced creative environments.
Always looking to connect with fellow artists and industry professionals, he enjoys exchanging ideas and pushing the boundaries of visual storytelling.
Artist with dog.